Irrational have revealed that they're working on Burial at Sea, a two-part DLC campaign which sees Bioshock Infinite's protagonists, Booker DeWitt and Elizabeth, fight their way through the setting of ...
Elizabeth is the 19-year-old character that was created by the makers of BioShock: Infinite, who wanted to develop a three-dimensional sidekick that would imbue the game with more emotional complexity ...
Leading merchandise manufacturer Gaming Heads has unveiled a new eighteen-inch-tall statue of Elizabeth, the ally of Booker DeWitt in developer Irrational Games’ BioShock Infinite. The 1/4 scale ...
Spoiler warning: This article contains spoilers to the ending of BioShock Infinite. In hungering for proper female representation, we’ve taken to swallowing shit. Since the early days of BioShock ...
At the beginning of the opening scene of Burial at Sea, Elizabeth, older, thinner-faced, with a palette of red and dark rather than blue and light, walks through the door into the office of Booker ...
GameSpot may get a commission from retail offers. Irrational Games has spoken about playing as Elizabeth in the upcoming BioShock Infinite: Burial at Sea DLC, saying that the team is working on making ...
Big changes are coming to BioShock Infinite. As Irrational announced last week, new story content titled Burial at Sea is headed our way in the months to come, and in addition to bringing us back to ...
Elizabeth, the heroine and driving narrative force of Irrational Games' BioShock Infinite, is more than just the sum of her parts. In a session at GDC today, animation director Shawn Robertson ...
Irrational head Ken Levine has explained that BioShock Infinite's Elizabeth is the spark that lit the powder keg of Columbia's seething political dissent. "When you arrive in Columbia, Elizabeth has ...
Irrational Games has explained how playing as Elizabeth will differ from playing as Booker in upcoming BioShock: Infinite DLC. The recently announced Buried at Sea will be a two-part campaign add-on ...
When Irrational Games needed to create a distinctive look to promote the female lead in the video game "BioShock Infinite," it looked to 3D scanning rather than traditional modeling software. The game ...
It’s hard to separate BioShock from Rapture. When Irrational announced BioShock Infinite in 2010, many critics were surprised to see the franchise departing the iconic underwater city it launched in ...
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