此次公布的DirectX 12 Ultimate主要有两大特点,第一它是一个多平台的API接口,微软的次世代主机XBOX Series X也会用这个图形API,可以说是统一了PC以及XBOX的图形API接口,这可以让开发者在开发时更加得心应手,不用再为XBOX以及PC的不同API接口而烦恼,同时也可以拥有更大的用户群体。
在电子游戏漫长的发展史中,PC游戏产业始终建立在一座稳固的“铁三角”之上:Windows操作系统、x86指令集架构以及DirectX图形API 。这三者构成的标准化体系,在过去三十年间为无数经典游戏的诞生提供了温床。 对于现代的PC游戏玩家而言,点击Steam图标运行游戏 ...
IT之家2 月 27 日消息,科技媒体 Wccftech 昨日(2 月 26 日)发布博文,报道称微软发布 Agility SDK 1.619,全面引入着色器模型 6.9(SM 6.9)、DirectX 光线追踪 1.2(DXR 1.2)及多项 DX12 核心改进。 IT之家注:Agility SDK 是微软为开发者提供的一个独立于 Windows 操作系统的 DirectX 12 核心组件包,让 ...
在 PC 硬件和游戏圈,DirectX 12(DX12)这个经典图形API绝对是个绕不开的话题。从 2015 年打着“贴近硬件”的旗号初出茅庐,到如今稳坐主流游戏图形API的宝座,这个经典的图形 API 已经陪我们走过了波澜壮阔的十年。 最近,在DirectX 12发布十周年之际,微软 ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. So much hinges on the potential of DirectX 12. Here we analyse how ...
SUNNYVALE, Calif. – Nov. 26, 2008 - Today, Microsoft® DirectX® 10.1 graphics leader AMD (NYSE: AMD) announced expanded support for DirectX 10.1 from a number of developers, demonstrating growing ...
Microsoft is making Windows 10 friendlier to gaming developers like Valve and Steam, after its Windows 8 "catastrophe" left the gaming world in the lurch. The Redmond company has announced a new ...
Microsoft has confirmed the existence of DirectX 12. As expected, it will be unveiled at GDC 2014 on March 20. It would appear that all the usual suspects are already on board -- the use of their ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
We've already spoken about the possibility of Microsoft changing their DirectX API to be more like AMD's new Mantle API - bringing developers more access to the actual performance hardware. Now it ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...