Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Back in March at the Game Developers Conference 2025 (GDC 2025), Microsoft unveiled DirectX Raytracing (DXR) 1.2, which introduces Opacity Micromaps (OMM). The ...
Real-time ray-tracing is not only hardware intensive to the point where it needs dedicated hardware to run complex calculations for advanced lighting effects but also heavy on VRAM usage. This has led ...
微软近期在图形技术领域再度发力,紧随DirectX Ray Tracing(DXR)1.2版本的发布后,正式推出了Babylon.js 8.0版本,这一开源3D引擎专为网页浏览器设计,旨在通过HTML5技术实现实时3D图形渲染。 经过长达一年的精心研发,Babylon.js 8.0带来了多项重要更新。其中最 ...
Microsoft has published some details on its upcoming DirectX 12_2 feature level and which companies will be supporting these new capabilities in upcoming GPUs. If you're wondering how DirectX 12_2 and ...
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