Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
However cool all of Humankind's big bright ideas sound in theory, they work even better in practice. That's my takeaway from a day with an early build of the historical 4X by Amplitude, the biggest ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Russ Boswell has been playing games ever since he was old enough to hold a controller. He started his love for gaming with the NES and Super Mario Bros. specifically. Over the years, he has collected ...
HUMANKIND is the next big historical strategy game. That’s both a statement of its aims and my feelings about it. Honestly, if you’re into strategy games and history in the slightest, that’ll probably ...
I don't want to spend an entire review comparing Humankind to Sid Meier's Civilization, but it's very clear that this is Amplitude's riff on that classic 4X melody. While I was delighted by some ...
Humankind is much like Civilization in that there will inevitably come a point when you look up and realise you've been playing for 10 hours straight and work starts in two hours. The most immediate ...
For a long time, Sid Meier’s Civilization reigned as the king of the turn-based, society-building genre. Civilization's take on 4X strategy games, with its focus on empires, cities, and territorial ...