Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
导语:图形渲染画面的反走样问题,或称为抗锯齿问题,对于游戏和图形应用的开发者是一个老生常谈的话题,它也是VR内容开发者即将面临的一大难题。 按:作者王锐,VR领域资深从业者。 这个游戏的画质好差? 图形渲染画面的反走样问题,亦或者称之为抗 ...
Nvidia Ray Tracing made a debut at GDC 2018. Nvidia Ray Tracing was also accompanied by Microsoft DXR API. We also know that the first game that will implement this new tech is Metro Exodus and from ...
Nvidia researchers have come up with a new Temporal Anti-Aliasing (TAA) method which adds adaptive ray tracing rendering techniques to the mix. The new Adaptive Temporal Anti-Aliasing (ATAA) is ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
A recent bit of news stemming from reliable sources close to Nvidia suggest that the company is preparing to introduce a new hardware based anti-aliasing technique with its 28nm Kepler family of GPUs.
Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year’s GDC, but this year the company is pushing the feature specs of the engine, maintaining that ...
Prerequisites: An understanding of DirectX* 11 is helpful but not essential. Seshupriya Alluru, Rebecca David, Matthew Goyder, Anupreet Karla, Yaz Khabiri, Sungye Kim, Pavan Lanka, Filip Strugar, and ...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are ...
Playdead has made some of its proprietary tech open-source and is sharing it with all developers. The tool in question is Temporal Reprojection Anti-Aliasing, a system that helps give games a smoother ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果