Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
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Open-World Games With The Best Level Design
Immaculate level design in open-world games is crucial for a captivating player experience. Games like Metro Exodus, Batman: Arkham City, and Elden Ring showcase the importance of carefully crafted ...
Cara is a graduate of NYU's Game Design program with a love for all things narrative and gaming. Following the bloodbath in Clair Obscur's opening, the area in which Gustave finds himself is ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
While also balancing story and environment in plausible worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Ubisoft Toronto level design ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
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