Augmented reality (AR) continues to gain importance in our everyday lives. In the classroom, AR technology can enhance learning by providing students with interactive and immersive experiences, ...
The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms ...
Education will always be an important aspect of the HVAC and engineering industry. But sometimes you have to find new teaching tools, and Titus is turning to augmented reality (AR). Augmented reality ...
As part of the Transformative Education 2.0 Purdue Move, and with generous financial support from the Lilly Endowment, the Office of the Provost invites applications for an Innovation Hub funding ...
The "E-Learning Market Research Report 2026-2031" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 325 Billion in 2025, and is projected to reach USD ...
Augmented Reality (AR) is emerging as a transformative tool in education and training by superimposing digital information onto the real world. This technology facilitates interactive learning ...
SAN JOSE, Calif., Dec. 09, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced it will unveil a broad ...
WEST LAFAYETTE, Ind. – Future systems that allow people to interact with virtual environments will require computers to interpret the human hand’s nearly endless variety and complexity of changing ...