Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to ...
DUBLIN--(BUSINESS WIRE)--The "Gamification Market by Type, Offering, Organization Size, Deployment Mode, Application, End-use Industry and Geography - Global Forecast to 2030" report has been added to ...
DUBLIN--(BUSINESS WIRE)--The "E-Learning Market - Global Outlook & Forecast 2024-2029" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 250 Billion ...
Combining games with employee training is becoming increasingly popular. Studies show how games can help improve employee entertainment, health, motivation and learning and create a better workplace ...
2. Immersive visual simulation learning: This model takes trends of visual worlds, the Internet of Things and gamification, and imagines students entering a world based on simulation in which they’re ...
While some of its early hype has died down, the concept of gamification — rewarding mundane tasks by turning them into games — has not only survived, but thoroughly wedged itself into society. It’s ...
Editor’s note: Michael John (“MJ”) is responsible for all creative product development at GlassLab. An industry veteran who has designed commercial video games for close to twenty years, his design ...
When students are engaged and inspired, they excel academically. Regrettably, schools all around the country are facing a student motivation and engagement crisis of epic proportions. Student ...