This version contains many bugs, frequent breaking changes, and documentation in progress. It is not recommended for production use.
This project is an example of how to have partially visible lit areas, based on the location of the player. It uses 2 SubViewports, one for the main rendered image, and one for the mask. Each viewport ...
In this workshop, we’ll explore the process of relighting a 3D environment in Unreal Engine, taking inspiration from Luminism and the Hudson River School. Rather than aiming for strict realism, this ...
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