It leverages Ollama as an LLM provider, an open-source tool to run models locally for free. If you're not familiar with Ollama, I found it to be extremely simple to use; you should give it a try! If ...
The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability, while keeping the code readable. The last Godot ...