Hello, first of all thanks for keeping XP alive with One-Core API. I have a suggestion about graphics support: Right now Windows XP uses XPDM, which is very limited compared to WDDM in Windows Vista/7 ...
When Samsung integrated Vulkan API support into their flagship devices in 2016, they promised revolutionary graphics performance, efficiency, and gaming experiences. Yet surprisingly, most Galaxy ...
In 2016, Samsung introduced Vulkan API support to their flagship devices, promising a new era of enhanced graphics performance, efficiency, and gaming capabilities. However, despite the hardware ...
The latest version of the Vulkan graphics API, Vulkan 1.4, makes the Host Image Copy feature a core feature. A Google engineer says games using Host Image Copy can remove stutter during texture data ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
Google announced a bevy of new features, tools, and programs ahead of the latest Game Developers Conference (GDC) to make bringing PC games to Android easier than ever. These include first-class ...
Page 2: RTX Blackwell Creator Features, Expected Performance And Key Takeaways After months of rumors, speculation and leaks, NVIDIA CEO Jensen Huang officially unveiled the GeForce RTX 50 series ...
The Khronos Group has just announced the release of Vulkan 1.4 cross-platform 3D graphics and compute API. The new release makes some of the optional extensions and features mandatory, adds streaming ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
DirectX 12 is Microsoft’s latest implementation of their graphics API. This graphics API facilitates direct access to the hardware, making the job of game developers much easier. Its predecessor ...