If you want to play this without reading arcane documentation (and I would not blame you), skip to the FAQ. For more detailed instructions, read on. This is a romhack of the orignal game for the ...
Every video game has a learning curve. You might need to learn the gameplay mechanics. There might be strategies you need to master to play the game effectively. Regardless of what you need to know, ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
From stellar black holes and fully explorable planets down to single grass blades, to asteroid fields, your journey will be unforgettable. Once Cosmos Journeyer has started, simply start a new game: ...
Tutorials might well be the bane of the video game industry's existence. Teaching a player how to do something is surprisingly difficult to do. Even if a developer crafts an educational and ...
Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
“Itchie”, a Japanese programmer and producer who used to work at game companies like Square and SNK, recently took to X to reflect on a fallacy that tripped him up earlier in his career as a developer ...
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