This is a development tutorial for eBPF based on CO-RE (Compile Once, Run Everywhere). It provides practical eBPF development practices from beginner to advanced, including basic concepts, code ...
Back when Minecraft was relatively new and was released on several new platforms, 4J Studios added a unique way to introduce players to the sandbox game. In the early days, Legacy Console Editions for ...
This guide is written for developers who wish to start programming microcontrollers using a GCC compiler and a datasheet, without using any framework. This guide explains the fundamentals, and helps ...
[导读]在嵌入式Linux开发中,设备树(Device Tree)已成为硬件抽象的核心机制,其通过动态描述硬件资源,使内核能够灵活适配不同硬件平台。本文聚焦GPIO与中断资源的设备树映射技术,结合实际案例解析其配置方法与优化策略。 在嵌入式Linux开发中,设备树 ...
[导读]在嵌入式系统设计中,模块内部带内上拉电阻的引脚控制是常见需求,小到简单的传感器信号切换,大到复杂的外设 ...