Aeva® (Nasdaq: AEVA), a leader in next-generation sensing and perception systems, today announced that it has been selected ...
The U.S. Surgeon General's recent advisories have noted that younger adults are far more willing to name anxiety, ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Designing system algorithms remains challenging, where the discontinuous nature of the solution space often forces system engineers to rely on generic heuristics at the expense of performance. We ...
The EEG system in use for a neonatal patient. [Image courtesy of CeriBell] CeriBell (Nasdaq:CBLL) announced today that it received FDA 510(k) clearance for its next-generation Clarity algorithm. The ...
I propose we start with the core logic for the main feature in Procedural-Terrain-Generator. This includes defining the main data structures and algorithms.
Abstract: This article explores game terrain generation technology based on noise algorithms. Specifically, it analyzes the fundamental principles of Perlin noise, Simplex noise, Value noise, and ...
Take a look at the new terrain rules for Warhammer: The Old World in Dawn of the Storm Dragon. They are both more and less than expected. Dawn of the Strom Dragon comes with 5 pages of terrain rules.