Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques. The outline vertex shader uses 'normal' to move the vertices along their normal vector. For objects with sharper corners ...
This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree, depending on which ...
Graphics in games don’t improve in a steady, gentle slope. They jump. Someone ships a look that feels like it arrived from ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果