China’s 16.15% CAGR Drives APAC Growth Across Japan, South Korea, and India Meta launched Meta for Education, giving ...
The "E-Learning Market Research Report 2026-2031" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 325 Billion in 2025, and is projected to reach USD ...
The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
North America held a dominan Market position, capturing more than a 38.6% share, holding USD 1.4 Billion revenue.
There may be whispers of it in the workplace, but if learning leaders haven't heard a lot about gamification yet, they will in the near future. At a recent Annual National Retail Federation conference ...
Industry Trends and Global Forecasts" has been added to ResearchAndMarkets.com's offering. The global e-learning market is projected to expand from USD 349.34 billion in the current year to USD 2.28 ...
The e-learning market is poised for significant growth, driven by advanced tech like AI and VR, and trends such as mobile, gamified, and adaptive learning. Opportunities lie in diverse sectors, with ...
Founded in 2013, Gamification To Learning operates in Edtech offering specialised gamified learning solutions for corporates and academia. The firm provides access to ...
Source: VinceMarkovich / Pixabay Three generations have grown up with video games since home consoles with swappable game cartridges were first released in the mid-1970s. These systems brought ...
CHROs under pressure to ensure that L&D investments strike the balance between transformation and social obligations into competitive capability, employability and growth.In 2026, CHROs are standing ...
The education technology sector has long struggled with a specific problem. While online courses make learning accessible, keeping students engaged remains difficult. Completion rates for massive open ...