ABSTRACT: There has recently been growing interest in the area of gamification, the application of game elements to non-game contexts. This concept has been put to use in several different fields, one ...
Executives frequently face this challenge: you can build the most sophisticated training program, but if employees disengage after the first module, the investment falls flat. Engagement now ...
Gamification is now a $19 billion industry, which still has lots of growth potential. One organization that is using it for learning and development purposes is the Crowne Plaza Hotel in London. Hong ...
UNITED STATES—No employee is immune to the pain of sitting through hours-long boring lectures or scrolling through endless course materials. Conventional onboarding and training are often lackluster ...
Abstract: Gamification has long been used in learning to increase student’s motivation and engagement. However, fewer studies investigate the mechanism of gamification elements in influencing ...
Introduction: The integration of Artificial Intelligence (AI) and gamification into higher education is reshaping educational practices by personalizing learning and fostering essential workforce ...
For students with special needs, learning can often resemble a trek through dense woods along a narrow, rigid path–one that leaves little to no room for individual exploration. But the educational ...
Every educator hopes to instill a lifelong love of learning within their students. We strive to make each lesson engaging, while igniting a sense of curiosity, wonder, and discovery in every child.
Abstract: E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee.
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