An N N Tic Tac Toe game with an AI opponent build with minimax algorithm, α-β pruning, and a heuristic function. The bot looks four moves ahead to pick the next best move.
Abstract: This paper deals with realization of search algorithms used in the game solvers on the FPGA. Three algorithms namely Minimax, Alpha-Beta Pruning, and NegaScout are realized and compared ...
"I got checkmated in 34 moves." Levy Rozman a.k.a. GothamChess plays chess against Stockfish 16, the strongest chess computer in the world, and analyzes the way it thinks in order to apply it to his ...
An Artificially Intelligent Chess Engine that calculates moves using the MiniMax Algorithm and was enhanced by the Alpha Beta Pruning Algorithm. A digital version of the board game '4Tec', with the ...
Abstract: Computer gaming, also known as machine gaming, is an important research direction in the field of artificial intelligence and a highly intelligent and challenging research content. Military ...