In 1964 30 sixth grade students from Westchester County did something nobody else had ever done before: they learned from a computer game. Today the computer’s usefulness as an educational tool has ...
Video games have come to be regarded as valuable educational resources. Through a combination of interactive environments and ...
In Project Chimera, a game lab combines a VR computer game with educational problems in order to convey scientific content in a motivating way. The low-threshold, playful communication of complex ...