The backgrounds in FF7 are so intricately detailed, with loving attention to detail paid to every inch of them. Some of the ...
It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick. Then pre-rendered ...
At this year's Electronic Entertainment Expo, Oddworld chief creative officer Lorne Lanning and executive producer Bennie Terry III are talking up their latest project, Oddworld: Soulstorm. But they ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Pebble Beach Systems has integrated Adobe After Effects in order to streamline playout graphics workflows. The integration incorporates a plugin and pre-render workflow, which is designed to simplify ...
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