#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
What the heck is that? Marble Fountain is a piece of "tech art" that looks like a huge tangled mess of string. However, flip a switch and ball bearings trickle forth, each riding one of eight ...
There are few things that can keep a certain kind of mechanically-inclined mind entranced as well as a marble run, and few structures that look as interestingly organic as procedurally-generated ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
Imagine an AI assistant that doesn’t just follow instructions but learns from you—adapting to your preferences, refining its responses, and becoming better with every interaction. Sounds like a dream, ...
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