Abstract: Embedding a unified skeleton into diverse hand meshes is a prominent task both for animation and pose estimation. Most existing methods extracted skeletons from humanoid characters under ...
Hands in motion can be challenging, but they become much easier to draw when you understand gesture, structure, and how movement changes shape. This tutorial focuses on drawing hands in action by ...
Abstract: The capacity of skeleton-based sign recognition to adapt well to complicated backgrounds and dynamic settings has drawn increasing interest. However, this method often suffers from ...