Before there was a mainstream open standard Instruction Set Architecture (ISA) like RISC-V, a computer processor's software/hardware interface was generally defined by processor architects. The ...
Designing hardware and software simultaneously is a key factor in reducing time-to-market. Although some vendors are talking about tools to facilitate the task, we still have a long way to go before ...
In today’s semiconductor landscape, scale is becoming a bigger battleground—not only for chipmakers, but increasingly for hyperscalers, cloud giants, and other systems companies, too. They're all ...
MARGAUX, France — The problem with system-on-chip (SoC) design is that software and hardware designers live in separate worlds, according to Hiroaki Takada, professor of information at Nagoya ...
The semiconductor industry is at an inflection point. The convergence of advanced multi-die architectures, AI-driven workloads, and rapidly evolving interface protocols is creating unprecedented ...
One of the biggest bottlenecks in the software development process for electronic products is that hardware is not available until late in the cycle. That means embedded software developers need to ...
The concurrent design and verification of hardware and software has become a reality thanks to a plethora of resources in ESL flows, emulation, modeling and standards, and more. There once was a time ...
Scrum has become a popular method for developing and designing software. And why not? There’s clear evidence it improves the resulting software’s quality, shortens time to market, and even increases ...
A hardware interface specifies the plugs, sockets, cables and electrical signals that pass through each line between the CPU and a peripheral device or communications network. It also stipulates which ...