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Maya UV和UV实例(10):多边形UV编辑的原则
多边形的UV编辑取决于不同的应用目的,当然也有制作人的习惯差异。一般来说最合理的UV分布取决于纹理类型、模型构造、模型在画面中的比例、渲染尺寸、镜头安排等。但有一些基本原则是应该遵循的。 通用的一些基本原则是: 1、UVs尽量避免相互重叠(除非 ...
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