Overview: Unity and Unreal Engine dominate VR development with robust ecosystems, cross-platform support, and ...
Abstract: Aiming at the problems of limited feature expression and underutilization of contextual information in the object detection task in low-light environments, a low-light object detection ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
Since it was first spotted in early July, scientists have been fascinated by 3I/ATLAS — the third object in history to have been spotted cruising through our solar system from interstellar space. The ...
3I/ATLAS imaged by the Two-Meter Twin Telescope in the Canary Islands — showing a sunward jet nearly 6,000 km long. According to Sereda’s October 13 report, the object emitted light flashes in a ...
Researchers have found a suspected clump of dark matter lurking within the luminous halo of a well-known "Einstein ring." The mysterious object, the smallest of its kind ever seen, could help shed ...
1 Institute of Electronic and Electrical Engineering, Civil Aviation Flight University of China, Guanghan, China 2 School of Information Engineering, Southwest University of Science and Technology, ...
Add a description, image, and links to the unity-object-pool topic page so that developers can more easily learn about it.
A closer look at the ZEEKR 7X’s light animation when unlocking the vehicle. This video highlights the exterior lighting design, its dynamic patterns, and how it enhances the car’s modern styling.
Last month, astronomers made an exciting discovery, observing an interstellar object — only the third ever observed — hurtling toward the center of the solar system. The object, dubbed 3I/ATLAS, has ...
In case you've faced some hurdles solving the clue, Object that refracts light, we've got the answer for you. Crossword puzzles offer a fantastic opportunity to engage your mind, enjoy leisure time, ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果