Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help developers balance visual quality, optimization, and platforms.
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
We publish the best academic work (that's too often lost to peer reviews & the TA's desk) to the global tech community ...
Stable Video 3D generates orbital videos based on single image inputs The model comes in two variants — SV3D_u and SV3D_p Stability AI has made the model weights available on Hugging Face ...
Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading. That’s why this news about ...
Godot supports linear color space rendering for 3D[*] but not 2D. Unity supports linear rendering for 2D: With the recent spike of interest in migrating 2D projects from Unity to Godot, supporting ...
Abstract: In this paper, a scheme of facial texture synthesis and 3D reconstruction based on 2D face image and 3D model under the Unity platform is proposed. First of all, this scheme uses the ASM ...
Abstract: Textured meshes are widely used in computer graphics to represent 3D scenes, with UV mapping playing a crucial role in establishing a bijective mapping between the 3D mesh surface and a 2D ...
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