You have a small, mostly static corpus (e.g., a few hundred to a few thousand chunks). You want zero‑infrastructure local retrieval with fast, predictable latency. You’re assembling “infinite few‑shot ...
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For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
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